YuLabs Entertainment

 is a tabletop and electronic game development studio. We develop tabletop rpg games (similar to DnD, Pathfinder, GURPS, BESM... etc), tabletop wargames, traditional board games (similar to Risk and Catan), and electronic games which vary based on what projects we are maintain our interest in. YuLabs also consults for other companies for creating gamification mechanics, battle math equations, and loot rarity tables.



This book covers a large range of topics, including but not limited to: depth vs breadth worldbuilding style, the design of natural laws for universes, geographical features, flora and fauna, materials, settings and genres, in-universe art and architecture, relationships between characters and civilizations, cultural traditions, governmental systems, currency and trade, guides on naming various features of a world, constructed languages, and how to receive and handle feedback as a creator. The book contains judicious examples from all types of media, and a chapter showing the results of my worldbuilding in relation to the book's content.

For authorship, explanations are given in the context of a creator looking to build a world of fiction for any medium. It explores how the environments they create can improve their ability to drive a narrative, write compelling plots, and characters that interact with that world. The book is written with an educational slant, and gives a lot of technical information about why things in our world are the way they are, and how best to apply the research you do to inspire new creations.


Simple Spaceship

We are happy to see that you are interested in our Simple Spaceship wargaming system. This game has been designed from the beginning to be as easy as possible to pick up and go. We want you to have fun playing our game, and have done everything we can to make it simple to learn. It can be difficult for those who have not been exposed to tabletop wargaming to become interesting in playing them. The main selling point of this system is its lack of movement measurement mechanics, which speed up the time it takes to learn and play considerably.


A powerful megacorporation is doing medical research that results in a serum that "unlocks latent hidden abilities". This megacorporation "Omega Systems" is headed by Pierce Lane, a powerful technopath with a frail body. After a series of terror attacks from an unknown source, the nations of the world undergo heavy surveillance. Pierce uses his technopathic ability to exploit the new police state resources to find the perpetrators of the attacks, and becomes trusted worldwide. Through manipulation of world governments, their leaders, and corporate lobbyists, one of Pierce's subordinates to becomes President of the United Nations General Assembly. He convinces the intelligence agencies of the world to network with Omega Systems, giving control of all of the world's surveillance to Pierce. Pierce uses this access along with his selected power wielders to rule the world under a robot police assisted dystopia.

Now with unstoppable control, and adamant on performing power enhanced eugenics, Pierce rules the world under a new name. Power users now resort to traveling through both time and space to stop the Porcelain Man. Create and follow superheroes across multiple universes and timelines as they attempt to survive the conquest of Sol 1.



The world of Una is one of an infinite sky. Countless skylands float above a sea of endless clouds, wind, and rain. The islands grow in place around gemstones containing a powerful energy. These gemstones descended from the deep sky above where billions of tiny lights glimmer in a spectrum of full color. These glimmering stones in the distance, take an unfathomable amount time to descend. They end their decent to remain level resting just above the clouds.

After a near eternity of existence these gems beget crystals, dirt, and stones seemingly from thin air. Then plants find their way to seed, water pours, and life matures. And when their energy is consumed, the gems lose the last of their dimming light. There they fall into what is believed to be a bottomless chasm of clouds, storms, tempest, and mayhem.



Gara, though now a paradise of flourishing civilization, sprawling forests, and all but divine architecture; was once a desolate wasteland. Long ago, the Human race arrived in search of a new home after their homeworld’s near destruction by Meta invaders. Gara has become what it is today through terraformation, the process of transferring the materials required to sustain life from other sources. After four-hundred years, the planet became suitable for colonization, and the land was more fertile than anyone had ever thought possible. However, this new home is under the constant threat of attack by the Meta.

Many species have fought them, the Meta, countless times to no avail. The Meta are a race of highly evolved beings. Firing man’s most powerful weapons at them proves mostly useless, as beams of light just refract within their crystalline bodies. To make this attribute worse, they are harder than diamond, and their artificial limbs are made of nothing but arks of electrical energy.

About YuLabs

YuLabs Entertainment

YuLabs Entertainment is a tabletop and electronic games producer founded in November of 2014, located in Fort Wayne, IN. YuLabs has a development style that focuses on both: simple games with easy to learn, hard to master rulesets; and games with a large complex scope. Most of the games developed by YuLabs are roleplaying games and game systems of original composition. The company also does gamification consultation, and provides weighted battle math and loot tables for companies developing their own RPG's. YuLabs produces and publishes its own roleplaying games, traditional board games, and wargaming systems.

Roleplay Tools

We are now going to host an arrangement of generators and RPG related tools on our website.

These generators will range from names, random outcomes, items, encounters, and much more. Feel free to suggest additional generators or tables from our discord server.




Shawn Fluhr

Game Development
Artificial Intelligence



Nick Dowdy

Game Development


Game Development

Jeffery Clark

Concept Artist
Game Architect




Crystal Nunez



Concept Art
Market Testing